
AVIE is the world’s first mobile and scalable 360-degree 3D immersive and interactive visualisation system. It measures 7-10 metres in diameter and 3-3.5 metres in height. It includes a motion tracking system and a multi-channel audio system. Driven by an experimental framework, it uses a suite of cutting-edge hardware and software resources that enable the development of applications in AI visualisation, immersive environments and networked collaboration. With a number of these systems available, it is deployable on-site with industry and project partners for research development and application.
AVIE has been installed as core visualisation infrastructure at: ArtLAB ÉPFL (Switzerland); Chengdu Research Institute, Chengdu (China); CityU Hong Kong (Hong Kong); China Coal Technology & Engineering Group, Fushun (China); Experimental Media Performing Arts Centre, Rensselaer University, New York (USA); ZKM Media Museum (Germany); Mines Rescue Pty Ltd; Museums Victoria; Museum of Applied Arts & Sciences; UTS Sydney (all Australia).
It has been commercialised for the mine safety training industry by: Mines Rescue Pty Ltd at its Newcastle, Wollongong, Lithgow and Singleton facilities, Australia; Shenyang Research Institute of China Coal Technology & Engineering Group (CCTEG), Fushun, China.

AVIE has been developed though three iterations, with further development on-going. AVIE1 (2004-07) facilitated audio-visual data to respond kinaesthetically to the user's body across the full breadth of the projected space; AVIE2 (2008-2010) has augmented this environment by delivering the ability to recompose digital files in real-time; AVIE3 (2011-2017) has delivered a base-line AI Database system that enables digital agents to interact with users,based on their ability to interpret and respond to the user’s behaviour in space. AVIE provides a platform in which 3D audio-visual experiences are created by a combination of multiple projectors and multiple sound sources, driven by a cluster of computers, running a highly versatile real-time 3D VR engine. It comprises custom designed technologies: a Motion Tracking system, a Mixed Reality system and an AI Reasoning system. The AI system coordinates the actions of the visualisation system by allowing it to autonomously reason about its response to user behaviour. The Motion Tracking system tracks the physical location of users in AVIE, while the Mixed Reality system allows the creation of 'scenarios' that exhibit a feedback loop between the world of the user and of the audio-visual data.
AVIE visualisation forms
AVIE interaction platforms
AVIE utilises two types of interaction:
- remote device: a wireless tablet device allowing real-time selection and navigation within interactive applications
- motion tracking: real time software that detects, captures, tracks and interprets human movement and gestures, allowing capture and audience participation in the direct cinematic experience, interplay between users and digital characters and analysis of user behaviour
Below: Interior views showing Mining VR


AVIE Components
- Overview
- Exhibitions
- Credits
- Specifications
Project Directors: Jeffrey Shaw, Dennis Del Favero
Programmers: Ardrian Hardjorno, Volker Kuchelmeister, Matthew McGinity
(Additional Software and Hardware Engineering: Jared Berghold, Marc Chee, Robin Chow, Alex Kuptsov, Alex Ong & Xin Guan)
Project Funding: ARC DP0209550, ARC DP0345547, ARC LE0453517
2004–2020
AVIE has been commissioned as a curated visualisation platform by numerous premier international venues for biennales, exhibitions and festivals, including:
- Fo Guang Shan Buddha Museum, Dashu, Taiwan, 2020
- École Polytechnique Fédérale de Lausanne, Switzerland, 2020
- CityU Galleries, City University of Hong Kong, 2020
- Maritime Museum 360, Hong Kong, 2020
- Centre for Applied Computing & Interactive Media, Chengdu, 2020
- Art of Immersion: Virtual Frontiers, ZKM, Karlsruhe, 2017
- Chengdu Research Institute, Chengdu, 2017
- Digitalife, Palazzo delle Esposizione, Rome, 2017
- Sydney Film Festival, Sydney, 2016
- Bonlieu Scène Nationale, Annecy, 2016
- International Symposium of Electronic Art 2016 (ISEA16), Hong Kong, 2016
- GLOBALE, ZKM, Karlsruhe, 2016.
- Seoul Mediacity Biennale, Seoul Museum of Art, Seoul, 2016
- Montreal Museum of Fine Art, Montreal, 2016
- Chronus Art Center, Shanghai, 2014-15
- Child, Nation and World Cinema Symposium, Sydney, 2014
- 20th International Conference on Virtual Systems and Multimedia, Hong Kong, 2014
- Data Arena, UTS, Sydney, 2014
- International Symposium of Electronic Art 2013 (ISEA13), Sydney, 2013
- 10th Shanghai Biennale, Power Station of Art, Shanghai, 2013
- SIGGRAPH Asia, Hong Kong, 2013
- Hong Kong Book Fair, Hong Kong, 2013
- Limited Knowledge, Hong Kong, 2013
- Festival d’Avignon, Avignon, 2013
- Business of Design Week, Hong Kong, 2012
- NODEM, Hong Kong, 2012
- Grand Opening of Run Run Shaw Creative Media Centre, Hong Kong, 2012
- Smithsonian Institution, Washington DC, 2012
- Matter-Light, Bethune, 2011
- Sydney Film Festival, Sydney, 2011
- Festival of Avignon, Gymnase Paul Giera, Avignon, 2011
- National Institute of Experimental Arts double conference, Sydney, 2011
- ALiVE – Applied Laboratory for Interactive Visualization & Embodiment, CityU, Hong Kong, 2011
- Digitalife, La Pelanda, Rome, 2010
- 15th Biennial Film & History Conference, UNSW, Sydney
- Dynamic Earth, Museum Victoria, Melbourne, 2010-2020
- Inaugural Exhibition, ALiVE – Applied Laboratory for Interactive Visualization & Embodiment, Hong Kong, 2010
- STRP Festival, Strijp R Klokgebouw, Eindhoven, 2010
- APPEA Conference and Exhibition, Convention and Exhibition Centre, Brisbane, 2010
- Energy Field Days, Showground, Sydney, 2010
- Un Volcan Numérique, Le Volcan Scène Nationale du Havre, Le Harve, 2009
- Seconde Nature, Espace Vasarély, Aix-en-Provence, 2009
- International Documentary Film Festival Amsterdam, Zuiderkerk, Amsterdam, 2009
- International Architecture Biennale, Erasmus Bridge Tower, Rotterdam, 2009
- Imagining Media at ZKM, Karlsruhe, 2009
- Immigration Museum, Melbourne, 2009
- Sydney Festival, Sydney, 2008
- Biennale of Seville, Carlos V Alambra Palace, Granada, 2008
- eARTS Festival: eLandscapes, Zendai Museum of Modern Art, Shanghai, 2008
- Mines Rescue Pty Ltd Australian Facilities in Woonona, Argenton, Lithgow & Singleton, 2008
- YOUser: the Century of the Consumer, YOU_niverse & Panorama Festival, ZKM Media Museum, Karlsruhe, 2007
- EMPAC, Rensselaer University, New York, 2007
- i.Future Festival, Singapore Science Centre, 2007
- VSMM Conference, UNSW, Sydney, 2007
- Australian Council of University Art & Design Schools Conference, UNSW, Sydney, 2007
- AIMEX Australian Mining Industry Conference, Sydney, 2007
- From Spark to Pixel, Martin Gropius Bau, Berlin, 2007
- Kaladham Museum, Karnataka, (permanent installation since 2006)
- La Rivoluzione Algoritmica, Artescienza: Spazio Deformato, Casa dell’Architettura, Rome, 2006
- Lille3000 Festival, Bombaysers de Lille, Rotonde de L’Opera, Lille, 2006
- Festival d’Avignon, Avignon, 2005
- ZKM, Karlsruhe, 2004
- Cinémas du Futur, Lille 2004 Capitale Européenne de la Culture, Centre Euralille, Lille, 2004
Concept: Jeffrey Shaw
Project Directors: Jeffrey Shaw, Dennis Del Favero
Lead Software Engineer: Matthew McGinity
Software and Hardware Engineering: Ardrian Hardjono, Jared Berghold, Alex Kuptsov, Marc Chee, Robin Chow, Xin Guan
Project Co-ordination and Management: Damian Leonard, Ardrian Hardjono, Volker Kuchelmeister, Densan Obst, Kate Dennis, Sue Midgley, Joann Bowers
Projection system: F20SX+ with the generous support of Projectiondesign
This project was financially supported under the Australian Research Council’s Discovery and Linkage funding schemes, the UNSW University Capital Infrastructure Grants Scheme and the UNSW School of Mining Engineering
Dimensions
Screen Structure: 360-degrees, scalable 3.5m–4m height
Screen Diameter: Scalable 7.5m–10m
Screen Height: Scalable 3m–3.5m
Space Requirement without Projector Truss: 10.4m x 10.5m
Space Requirement with Projector Truss: 11m x 12.5m
Ceiling Height without Projector Truss Mount: 4.6m (Vibration risk if direct ceiling mount)
Ceiling Height with Projector Mount: 5.3m
Server Space: 2.5m x 3m for 2 computer stations and server racks
Hardware
Computing Software: Unity 3D Cluster
Projection system: 6 x Barco F35 projectors
Sound system: 5.1 channel sound receiver and speakers
User Interfaces: Tablet, Omnitrack full body motion capture
