Big Trauma, Big Change

Building strength-based community resources for transformative change

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a woman tilts her head up while wearing a virtual reality headset

The problem

The current mental health system is failing. Outside the privileged metropolitan areas, there is little or no support for those dealing with trauma, suicidality and ongoing distress. Unprocessed trauma costs the nation around $25 billion a year.

Some 65% of Australians with mental health needs don’t access clinical support and most people who die by suicide don’t reach out at all.

The World Health Organization, the United Nations and the Australian Productivity Commission all agree that we need an approach that moves beyond the medical model.

Scientia Professor Jill Bennett, Founder of the Big Anxiety Research Centre (BARC): “We need to ask why we treat mental health as purely a disorder of the brain rather than something that is profoundly linked to experience, trauma, culture and community.”

“The biggest problem with mainstream treatment of suicide prevention and mental health is the institutionalised environments that people are put in to try to treat their illnesses.” Aaron Blades, artist, cultural facilitator and Mandandanji man, from Changing Our Ways, 2023, feature film on BARC’s work.

Our strategy

The future of mental health depends on empowering people and communities. Big Trauma, Big Change, a project within BARC, works closely with communities to reimagine support for mental health and trauma and to develop accessible resources to enable big change, in ourselves and in the world.

Rather than treating people for disorders, Big Trauma, Big Change offers inspiration, discovery and validation, using experiential media, such as virtual reality (VR), to engage the senses and emotions, and to explore the questions that enable growth and transformation:

  • How do we change the way we feel inside when we are broken and disconnected?
  • How do we connect to ourselves, to community, to culture and to Country?
  • How do we build a viable alternative to “the system” – a culture that is supportive and sustaining, that fills us with awe, hope and wonder, and offers genuine practical help?

In one day, we can bring a community together. In ten minutes, we can be transformed by a powerful immersive experience.

Prof. Bennett, BARC: “Big Trauma, Big Change is prefiguring a world where services are holistic, led by lived experience and embedded in culture and in community. We fill a gap that’s created by a medical model that has traditionally excluded experience.”

“What we’re trying to create is a bottom-up approach to health and healing that’s Indigenous-led.” - Marianne Wobcke, midwife, workshop facilitator and Girrimay woman.

Our partners

  • Ngaanyatjarra, Pitjantjatjara and Yankunytjatjara Women’s Council [NPYWC]
  • Queensland Mental Health Commission
  • Mawarnkarra Health Services, WA
  • Waminda Aboriginal Health Centre, NSW
  • Youturn Youth Mental Health Service, Queensland
  • We Al-li
  • Githabul community, Warwick
  • Momentum Health
  • Leigh Place aged care
  • Whiddon Group
  • Out the Back Ventures [OTB]
  • TOA Japan
  • Bridging Hope Charity Foundation
“As soon as I saw [the approach], I knew that this was something really different, a really powerful tool, it was helping us as a community think differently about mental health.” Ben McKinnon, Addiction and Mental Health Services, Queensland Health.

Our impact

BARC developed the first VR for suicide prevention. They have delivered award-winning Artificial Intelligence (AI), Augmented Reality (AR) and VR for trauma support through transformative community programs and at large-scale festivals across Australia.

Their immersive tools and community programs have been proven to work in a remarkably short time frame:

Brisbane participant: “It’s like doing ten years of therapy in one morning.”

Warwick (a regional town in Queensland) participant: “It’s maybe ten years of growth in a very short time.”

The project is currently working with communities in regional, rural and remote areas to develop the tools they need to make change.

“Using immersive technology radically changes the way we connect, feel and experience the world. Working from the bottom up and delivering these powerful experiences to communities does change people’s worlds, inside and out.”

Our team

BARC has an unparalleled track record of developing creative ways to work with trauma. They recognise that people are experts in their own lives with agency over their futures.

Project Lead: Jill Bennett
Project Manager: Annie Zhao (current) & Jenni Tyler (past)
Research Collaborator: Gail Kenning 
Design Strategist: Chloe Cassidy 
Spatial and experience specialist: Katherine Bond
Lead Immersive Designer: Volker Kuchelmeister
Art & Design Student Collaborator: Alina Wirtz

Partner with this project and be a part of big change. Immerse yourself in hope. It’s time to invest in people and a better future.

“We’re looking at how we can equip people with powerful immersive tools that support them to work with very complex feelings of distress and memories of trauma.”

Jill Bennett is Scientia Professor and Australian Research Council Laureate Fellow. She is Founding Director of the Big Anxiety Research Centre [BARC] ; and is part of the leadership team of the Ageing Futures Institute.

In 2017, she founded The Big Anxiety – festival of people + art + science, a research-driven, mental health festival, which won ‘Best New Event’ at the Australian Event Awards in its inaugural year, 2017 https://www.thebiganxiety.org/.

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Dr Gail Kenning is a researcher and artist working with socially engaged practices, participatory engagement and co-design approaches to understand and support psychosocial wellbeing. With a focus on older people, intergenerational practice and mental health she works with the Art Gallery of New South Wales co-developing the Art and Dementia program and PAUSE a program for carers in Palliative Care.

Kenning is currently using EmbodiMap – a VR psychosocial engagement tool – working with War Memorial Hospital and developing VR nature and wellbeing experiences for communities in the Woollahra Municipal Council area. 

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Katherine Bond is an Education Focused Associate Lecturer in the School of Art and Design, ADA, UNSW, Sydney and practising exhibition and experience designer.

She holds a M.Arts Curatorship from The University of Melbourne and B.Des (Interior Design)(Hons) from RMIT.

Prior research (for her masters degree) explored the intersection of contemporary dance and visual art, in particular spatial activation and choreographic thinking by 'amateur' (non-dance trained) bodies. This research and her experience designing engaging museum environments consolidated an interest in design strategies for playful engagement of adult audiences. Recent projects with the Big Anxiety Research Centre (BARC) coalesce play with health for transformative, pro-social experiences.

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Design Strategist

Chloe Cassidy is an Education Forcussed lecturer in the School of Art and Design, teaching in integrated and collaborative design programs across Bachelor, Honours, and Masters degrees. Chloe's particular interest lies in fostering a transdisciplinary approach to integrate somaesthetic and imaginal sensitivities to advance the field of trauma-integrated design. Her profound understanding of the vital role of protective and compensatory experiences and how these may be cultivated in empathetic, creative, and meaning-making experiences underscores her commitment to socially engaged design and the way she approaches design education. Chloe's pedagogical approach is deeply rooted in fostering enriching learning environments and adopting a strengths-based approach to empower students to thrive in the dynamic design industry. 

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Volker Kuchelmeister is an expert in presence, embodiment and place representation for immersive applications and has worked extensively in cinematography, interactive narrative, experimental imaging, spatial mapping, interactive systems, immersive visualisation and in the performing arts while exploring and exploding the boundaries of the cinematic image.

He has established and directed leading media-art research labs (ZKM Centre for Art and Media Karlsruhe Germany - Multimedia Studio; UNSW iCinema Centre Media Lab and the UNSW National Institute for Experimental Art - Immersive Media Lab, UNSW Felt Experience and Empathy Lab) and his immersive experiences, interactive installations and experimental video projects are exhibited in museums, galleries and festivals around the world. He is currently working as lead immersive designer and research fellow at the UNSW felt Experience and Empathy Lab (feel).

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